Archive

Archive

Clients

Personal

Three Hour Poster Projects

A self initiated challenge of creating random posters over a course of a few days within 3 hours for each one. The challenge was to basically test what I could come up with in that dedicated amount of time using different styles, techniques and new methods to how I would usually approach a project. And to play around with Photoshop as you probably won’t be able to do when you are on a high pressured project.

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Clients

Personal

Kurdaitcha Main Title Design

I had some personal time to take a little course to learn a little more about the history of main title design. With thanks to Learn Squared and Ash Thorp, this was one of the casestudies to choose from and this is what was created after the course.

Basis: Among traditional Indigenous Australians there is no such thing as a belief in natural death. All deaths are considered to be the result of evil spirits or spells, usually influenced by an enemy. Often, a dying person will whisper the name of the person they think caused their death. If the identity of the guilty person is not known, a "magic man" will watch for a sign, such as an animal burrow leading from the grave showing the direction of the home of the guilty party. This may take years but the identity is always eventually discovered. The elders of the mob that the deceased belonged to then hold a meeting to decide a suitable punishment.

With thanks to - Learn Squared & Ash thorp.

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Clients

Imagine Entertainment / Sony

Jam3

Inferno: The Sindicator

For the upcoming release of Ron Howard's third instalment of the Da Vinci Code Trilogy Inferno, Jam3 approached me to concept a map of hell influenced by Dante's seven deadly sins. Dynamically scrapingthrough Google search data to categorise humanity’s sins and see where humanity lies today, and categorising a selection of curated GIFs, pulling in images from the internet, and integrate articles from researched papers and movie material to display it on The Inferno Grid in real time. The users will also be able to see where they would sit in The Sindicator pulling in data from their own social media output.

With thanks to - Sophie Langohr for the awesome 3D models.

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Clients

Dove Women

Jam3

The Real Story

The media and sport channels have a relationship that utilises gender stereotypes to maintain gender inequality and gender differences, both actively through written words and passively through photographs. We wanted to give users a voice and empower them to stand up to unfair media reporting. Make that voice count. How can we motivate positive change by altering the conversations to achieve equality. Users will be able to add positivity and influence the conversation via the site. If a user wants to counteract media’s negative quotes, they can leave a positive comment that focuses on the strength of female athletes and their performance. Users can also tweet at the publication directly from the site. Once this happens their tweet is pulled directly back into the site, making it part of the big conversation. In turn, we have inward and outward conversations around this important topic – creating a robust movement.

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Clients

20th century Fox

UNIT9

Fantastic Four

Fox and Google had asked UNIT9 to help advertise the new rebooted Fantastic Four movie directed by Josh Trank. So we proposed a bespoke cross-platform experience where users can explore the body of the characters from the film. We used the body as a foundation for the user to explore progressively through a slight gamification where users have to use their phone in order to explore the characters and be rewarded with more content.

Awards

Behance Feature - Interaction

Behance Feature - Advertising

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Clients

Laika

UNIT9

Kubo & The Two Strings

Laika came to Unit9 with a brief to advertise their new film with director Travis Knight. We pitched a concept using kubo as an adventurous vehicle, to create an interactive richer experience by unlocking content that will help the user to get to know Kubo and the world better. The objects will be used to reveal more about the story that will be relevant to the day and night theming of the story.

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Clients

Stella Artois

UNIT9

Info

Unit9 and London-based agency Mother was tasked to create a Wimbledon-inspired VR experience for Stella Artois. The Perfect Flight is a multi-platform experience which consists of Oculus, Google Cardboard 4D VR with desktop, tablet and mobile. The experience let's users become Rufus the Hawk to be able to soar above the Wimbledon Courts with a full 360° point of view.

Awards

SOTD FWA

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